![]() ![]() Now the dedicated server should have the new prefab locations generated and able to play on the server. Delete the game name saved folder for the dedicated server.ħ. Open up the folder that was created on the single player and copy the contents over to the server dedicated county.ĥ. then go to the that created World in the Configs/Worlds and then the county created.Ĥ. Once its created that folder or before anyone logs into it. Start the dedicated server and make sure you generate the world you wantĢ. Now in order to get this in the Dedicated server once you are done.ġ. However this will not keep them in the game if you have to restore the game region files.Įxamples of what I did, I wanted a real downtown looking area and real looking neighborhoods Second way would be using like Bad Companies and adding them using that. Me Personally I like to just comment it out. So you can either go to that POIs section in the prefabs.xml and comment that out or adjust the coordinates to not over lap each other. That being said, if you are simply adding a new prefab over an existing location without commenting it out, the newest addition to the list (the list) will be placed over the existing location which can cause the previous POI loaded to be clipped away. Anything you add will go to the bottom of the list of the prefabs.xml. Things to consider with this method which is why I suggest doing this in the world editor first. Thus giving you a visual of whats going on. This can be tedious and time consuming but it's well worth it too. because one thing I have noticed is if you do not save an exit, you can have multiple entries for that same prefab. If the prefab is loaded higher above ground, you will want to make the change in Notepad++ adjusting the Y part of the coordinates and lowering that numberm, save it once you have done the ESC, Save, Exit and then reload to see if the height is right.Ĭaution try not to place too many prefabs at once and then saving them unless you get really good at this. Now reload the world editor and you will see the new prefab placed in the world. You will see the change in Notepad++ where the new prefab has been added. Once you are happy with that location press ESC and save!, Exit the world editor. You will want to do the following in all cases: Now some prefabs will load above the area intended so you will have to adjust the Y in the prefabs.xml area. Using the world editor and placing the prefabs where you want them. or if you just want it removed then just comment it out. You can go to the loaded POI on the map and get its location and then comment it out in Notepad++ (Which I recommend doing first) then saving it in Notepad++ then place your Prefab that you want there to take its place. This method keeps the POIs loaded where you placed or added them if you ever have to reset the region chink Me personally I loaded the World editor and then seen a lot of the same POIs in one area and replaced it with another prefab. You can edit that Prefabs.xml yourself you will basically see where everything that was generated and added to that world is placed. on the County file there is a prefabs.xml that is created. Then once that is done use the World Editor place the prefabs where you want. ![]() I suggest doing this in Single Player first (Generate the Game world you would name in the server so it created the county it will be the same how the server does it. I am actually doing this myself for my dedicated server. You have to do this on your own dedicated server and edit the files directly ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |