A creature so transported must find its own way back to your current plane of existence. You and up to eight willing Creatures who. For this spell, a forked metal rod costing at least 250 gp that is tuned to a certain plane of existence material is required. The casting time of this spell is 1 action and range are touch. If the creature fails this save, it is transported to a random location on the plane of existence you specify. Plane shift is a conjuration spell of 7th level, available to clerics, druids, sorcerers, warlocks and wizards. On a hit, the creature must make a Charisma saving throw. Hello again, r/UnearthedArcana I present a mini release: A Planeshifted Return to Amonkhet for D&D 5e Amonkhet is a plane from Magic: the Gathering inspired by ancient Egypt, and was visited previously in Plane Shift: Amonkhet. Choose a creature within your reach and make a melee spell attack against it. You can use this spell to banish an unwilling creature to another plane. Elemental Plane of Air: 30-33: Elemental Plane of Water: 34-37: Elemental Plane of Earth: 38-41: Elemental Plane of Fire: 42-43: Paraelemental Plane of Ice: 44-45: Paraelemental Plane of Ooze: 46-47: Paraelemental Plane of Magma: 48-49: Paraelemental Plane of Smoke: 50-51: Positive Energy Plane: 52-53: Negative Energy Plane: 54: Positive. This book provides updated character options and a selection of new spells. Plane Shift (Sp): A planeshifter has the ability to plane shift (as. If the teleportation circle is too small to hold all the creatures you transported, they appear in the closest unoccupied spaces next to the circle. This book is a quick supplemental guide to be used with Plane Shift: Amonkhet, which provides rules and options for playing Dungeons & Dragons 5 th edition in the Amonkhet setting from Magic: the Gathering. Weapon and Armor Proficiency: Planeshifters gain no proficiency with any weapon or armor. Ongoing spell effects generally end when the spells duration is up, and banishment doesnt say otherwise, so presumably the creature could plane shift back afterward. 'Banished' very specifically means forbidden to come back. Free druid Cantrip is nice (shillelagh and guidance are both great). Mask of the wild is copied from wood elf but a little worse here since you have no Dex bonus. If you are trying to reach the City of Brass, for example, you might arrive in its Street of Steel, before its Gate of Ashes, or looking at the city from across the Sea of Fire, at the DM's discretion.Īlternatively, if you know the sigil sequence of a teleportation circle on another plane of existence, this spell can take you to that circle. The effect of the spell is not merely to send the creature to its plane of origin, but to 'banish' it. Green Merfolk +1 Cha and +2 Wis are a bit awkward, since no class really wants both those stats. You can specify a target destination in general terms, such as the City of Brass on the Elemental Plane of Fire or the palace of Dispater on the second level of the Nine Hells, and you appear in or near that destination. You and up to eight willing creatures who link hands in a circle are transported to a different plane of existence.
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